The long-anticipated V2.0 update for 7 Days to Die, originally slated for April 15 on Steam Experimental, has been delayed by a few weeks, but the wait will be well worth it. From biome-specific storms to crawling zombies and new high-tier threats, this is shaping up to be the most transformative update yet.
Biome Progression and Elemental Survival
V2.0 redefines how you survive across the map. Players will now face environmental hazards unique to each biome, requiring new strategies to thrive.
- Biomes are now progression-based, meaning each zone presents increasing difficulty and threat levels
- New environmental dangers include smoke, extreme temperatures, and radiation
- You can craft consumables for temporary elemental resistance
- Permanent hazard immunity is unlocked by completing biome-specific challenges
- Each biome now has a maximum loot cap to encourage exploration and movement
- A revamped HUD adds new elemental visual and sound effects
- New biome-specific zombies are being introduced, such as the desert Plague Spitter and the snowy Frost Claw
Dynamic Severe Storms
Survival is no longer just about zombies. Players now face dangerous storms that will force real-time decisions.
- Each biome will feature its own unique hazardous storm
- Players must seek or construct shelter to survive these storms
- Rain and light snow still exist but are no longer threats
Perk Overhaul and General Tab
Character progression is getting a complete rebalance.
- All five attributes now have 10 perks each, with five levels per perk
- New Mastery Perks add late-game progression depth
- A brand-new General Perks tab includes perks that do not require an attribute
- Several perks have been reclassified and relocated to the General tab
New Enemies: Charged Blue and Infernal Orange Zombies
Higher gamestage players will now encounter new advanced zombie archetypes.
- Charged Blue and Infernal Orange zombie types debut as high-level threats
- These enemies feature unique behaviors and are intended to spice up late-game play
Sledgehammer Weapon Class Expansion
The sledgehammer now has its own book series.
- New books and perks specific to sledgehammer builds have been added
- Enhances melee combat options for tanky players
Trees and Foliage Optimization
Performance improvements and environmental immersion go hand in hand in V2.0.
- Most trees now run on the optimized Speed Tree shader
- Burnt and wasteland trees have been visually reworked
- A new sub-biome foliage system allows for natural clearings and thicker forest edges
Crawl Out Zombies and POI Reworks
Zombies are now more unpredictable than ever.
- Zombies can now spawn in tight 1-meter spaces and crawl under low structures
- Many Points of Interest (POIs) have been reworked to utilize this mechanic
- Improves both challenge and performance across major locations
Navezgane Rework
Navezgane, the iconic map, has been redesigned to support the new biome system.
- Biome boundaries adjusted for better progression
- Trader POI locations updated for improved travel and quest flow
50 New Points of Interest
The world is expanding rapidly with this update.
- Around 50 new POIs are being added, with a special focus on wilderness variety
- Additional remnants improve performance
- Older POIs have been optimized and rebalanced
Audio Updates
The soundscape has been upgraded to deepen immersion.
- Unique footsteps per character type
- New audio lines for the latest biome zombies
Cosmetic Clothing and Twitch Drops
Players can now customize appearance separately from stats.
- Outfits allow you to look how you want without compromising protection
- Cosmetic DLCs and Twitch Drops will be available
Random Gen and World Generation Improvements
Wilderness now feels more alive and less predictable.
- More POIs can now spawn in random gen maps
- Roads in wilderness are more dynamic and natural
New Quest Marker System
Quests are getting clearer and easier to track.
- Each quest type now displays a unique flag marker for better navigation
Spawn Near Friend Feature
Multiplayer is getting a huge quality-of-life update.
- Players starting new saves can now choose to spawn near a friend
- A main menu button has been added for quick return before joining a session
Crossplay on Dedicated Servers: Still in Progress
The developers have confirmed that crossplay on dedicated servers is under review and pending certification from each platform. This means:
- No confirmation yet for console crossplay on dedicated servers
- Fingers crossed for a full crossplay rollout once testing is complete
Final Thoughts
The V2.0 Storm’s Brewing update is a massive leap forward for 7 Days to Die. With new environmental challenges, advanced enemy types, perk reworks, and dozens of new POIs, this update will reshape how players engage with every stage of the game.
At RocketNode, we are ready to support your upgraded gameplay. Whether you’re playing on a vanilla server or a high-action modded setup, make sure your server is prepared for V2.0. If you need help upgrading or setting up a new server environment, check our HelpDesk or reach out to our support team anytime.